Thursday, 13 May 2010
the tables have turned!
i've completed the task of making frames of the character's other side, and also i have rearranged the sprite sheet so that the character facing right frames are above the identicle frames for facing left!
all of the basic animations are now done:
idle
jump
fall
crouch
stand up
slash attack
shoot
walk
its time to have some fun and make a custom special move for her!
at the moment i think the special move will be the ability to summon a big forcefield shield from her robotic arm, but this is a task for another day!
all of the basic animations are now done:
idle
jump
fall
crouch
stand up
slash attack
shoot
walk
its time to have some fun and make a custom special move for her!
at the moment i think the special move will be the ability to summon a big forcefield shield from her robotic arm, but this is a task for another day!
Tuesday, 4 May 2010
Turn around bright eyes!
a large task has presented its self!
i have just been made aware that when Wip turns around, her arms seem to magically switch sides!
to fix this i now must create all the frames again from the other side of the character.
to accomplish this i can switch the arm layers this will make the robo arm move to the back, and the arm with the handgun will move to the front.
i have just been made aware that when Wip turns around, her arms seem to magically switch sides!
to fix this i now must create all the frames again from the other side of the character.
to accomplish this i can switch the arm layers this will make the robo arm move to the back, and the arm with the handgun will move to the front.
Subscribe to:
Posts (Atom)